

It allows the player to sweep their stick in front of them while skating backward, aim poke checks, and block passing lanes. The reworked Defensive Skill Stick is one of the most net positive additions to the series in a very long time. Other than those small setbacks, though, the gameplay has been as good or better than in previous iterations with the introduction of the reworked Defensive Skill Stick. There are issues with the user controlled player over-skating the puck when trying to pick it up from open ice, as well as a strange issue with slapshots where the player just completely whiffs sometimes. Star players look like their real-life counterparts. For the most part, there are no complaints here.

Adrenaline pumps when a defenseman lands an open-ice banger on an opposing forward. Ripping a shot from the top of the hash marks top cheese over the goalie's glove still feels great. It felt mostly the same as 15 and 16, which is not necessarily a bad thing.

As a seasoned veteran to the NHL franchise, the gameplay felt very familiar to me. I was also greeted with a Draft Champions mode and Threes, but I'll get to those later. Play Now, EASHL, HUT, and all of the other regular modes were still there. I skipped NHL 17 and was planning on skipping this years edition too until one day, it appeared in my inbox. 10 years of the skill stick, franchise mode, and Be-A-Pro (I realize the mode was introduced in 2009) was enough for me. As someone who had bought every EA NHL game from 2005 to 2016, I had had enough.
